It's July, and a as any PC gamer knows, July means Steam Summer Sales. Every summer we gather around our monitors at work as the daily deals are announced. We eagerly anticipate what games may be part of a flash deal. We vote for particular games in the community events. "We" absolutely love it.
While in past sales I have walked away with dozens of games (much to my wife's chagrin), this year I proudly proclaimed to my wife that I wasn't going to spend every waking moment checking the sales. We are moving soon, so it's best not to spend all of our money on frivolous purchases. "Well, maybe one purchase wouldn't break the budget." Thus, Kerbal Space Program.
Before purchasing this 'game', I knew very little about it. It had been popping up on my Steam Friends' profiles for months, so I was very surprised to see that it is still in alpha. After stumbling through the very basic and very incomplete tutorials, I was left to my own devices. Not wanting to start too big, I set about building my very first Satellite.
While the picture to the right is not that first satellite (aptly named "Failed Satelite #1" (yes, ironic misspelling)), it gives you the general picture of what it looked like after having been launched a few dozen times -- broken into a million pieces (sometimes still on the launchpad).
I apologize for the crappy lighting in these pictures. The Kerballian Alliance decided it was best that my works not see the light of day.
Much of the time in this game is spent in the vehicle assembly bay. Piece by piece, you assemble your ships (and stage by stage too). Five hours in, I finally managed to launch a satellite into a proper orbit. "Failed Satelite #2" proudly circles Kerbal, providing long range communication and scientific data.
With my new Space Mastery, I set about building my very first Space Station. Pictured below is the very stable and completely OSHA approved "Space 'Station #1.'" I was very proud of the assembly, and it didn't even blow up on the platform the very first time I tried sending it into orbit.
| I look so cute and innocent when I'm sitting on a launch pad. |
| Good thing this was unmanned. Oh, wait.. |
| First attempt and I even made it into space! |
Okay, so perhaps it was not the most successful mission, and perhaps it cost a few Kerbals their lives, but Science always comes at a price, right? Maybe next time.
Lest you think that my sole aim is to torture poor Kerbals and depopulate the earth, below are pictures of one of my other designs. I call it: Flying Fortress.
| All this work to launch that tiny ball at the top. Yup, that's it. |
Once the solid boosters have been depleted, smaller solid booster rockets are activate while the rockets are decoupled so they blast away from the remaining rocket.
It's a true modern engineering miracle.
While I have managed to get this design to work as intended, it would only through some trial and error. Certain structures required modification (support struts added and removed from various locations, timing sequences recalibrated, and a host of other issues). Lest you think that I actually know what I'm doing, below are a few pictures of a typical flight.
| 500ft up, and we've already lost two rockets. |
| I've had enough of this 'flying up' thing. |
So, 8 hours into my experience with the game, it is easily one of the most unique, charming, and infuriating games I have ever played. If you're not fan of Sandbox games, you should steer clear of this one. If you can't set your own agenda, you should steer clear of this one. If you're actually fond of steering, you should probably steer clear of this one; rockets are neigh impossible to control. However, if you enjoy building things, watching them explode, and then refining those plans until they work, then this might be the game for you.
Now, excuse me while I head back to space camp.
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